Malden is a 62km2 large rocky island based on Lefkada, situated in the Mediterranean sea. In Arma’s lore, it forms part of the Maldenian Islands, together with Everon and Kolgujev. The terrain is downscaled and further edited to suit our goals. I created several small and large locations (towns, countryside areas, and airport), development plan and I was responsible for many things you can read below. Malden is available as free DLC for all owners of Arma 3. The development is closely tied with Argo, a free game developed simultaneously with Malden.
|22 June 2017||Arma3.com||Windows PC||Level Designer||1 year 5 months|
We used what we had from Argo as a foundation on which we built the rest of Malden. We didn’t need seabed, countryside or AI compatibility in Argo yet it was needed for Arma 3. My first steps on standalone Malden were designing the powerlines structure in QGIS and the creation of a team plan until the release of the gold version of the island. The creation was carefully supervised by Ivan Buchta, the master of Arma terrains. We successfully delivered Malden in time and because I had time, I volunteered to help with additional stuff that was needed for release. I also took care of Malden after its release and helped to solve numerous issues.
We started working on Malden (Argo & Arma 3 DLC) in a group of three people. The development was led by Ivan Buchta. During 2016, the team grew up to five people and was given the responsibility of leading the strike team. It was a great experience but also a huge amount of work for me. When the team was back at three people, lead designer Lukas Haladik, took over and it helped me a lot as I could focus on level design again. However, because I was the person who knew the most about Malden, I was responsible for team planning till the official release, all the additional stuff in terms of release and communication with other departments inside and outside Brno office.
I cooperated with the multimedia department in terms of official screenshots and trailer. I wrote OPREP – Malden 2035, which was a great experience and I really enjoyed it. I also wrote the text for welcome screen, in-game guide and cooperated with our graphic artist on the printed version of Malden, where I provided all necessary GIS data.
The look back
It was a great and unique journey. It was my first large project in Bohemia Interactive and Malden will always stay in my heart. If somebody would tell ten years ago that one day, I will work on the remake of Malden from Operation Flashpoint and will sit together with people such as Jarek Kolar or Ivan Buchta, I would just laugh. Yet here I am, writing this last sentence. #nevergiveup
|Terrain Builder||Terrain Processor||QGIS||Photoshop||Atlassian|