My goal has been to create missions for the upcoming single-player game mode, Conflicts. Drawing main inspiration from Comanche 4, I designed missions tailored to work best within the new Comanche
Responsibilities

Level Design
Creation of the environment, object placement, terrain generation in World Creator, hand sculpting, and painting the details.

Mission Design
Expanding the original mission ideas provided by game designers or creating my own, prototyping in 3D, creation of game logic, and testing.

Level Script
Mission flow, AI commands, and events.
Locations

Operation Terhen
Inspired by the Karelia region, the player is tasked with sabotaging a radar installation and a nearby rocket base.

Operation Purple Nemi
Inspired by Operation Island Hopper from Commanche 4, the player must rescue and safeguard a friendly ship.

Operation Aydati
Another mission inspired by Comanche 4, where the player must provide support for the invasion task group.

Operation Amihan
The player must defend the previously captured harbor and the surrounding area.

Operation Yamanu
Inspired by a mission in Comanche 4, the player finds themselves in the middle of a crisis and must rescue a US ambassador.

Update 7, the first update from Ashborne Games, was released on April 15, 2021. The game is built using Unreal Engine 4.