Comanche

as senior level designer

Comanche is a helicopter shooter set in an alternative future. Originally developed by Nukklear, the project was taken over by Ashborne Games in winter 2020 and successfully released in August 2021.

Unreal Engine 4 World Creator Photoshop Atlassian

My goal has been to create missions for the upcoming single-player game mode, Conflicts. Drawing main inspiration from Comanche 4, I designed missions tailored to work best within the new Comanche

Responsibilities

Level Design

Creation of the environment, object placement, terrain generation in World Creator, hand sculpting, and painting the details.

Mission Design

Expanding the original mission ideas provided by game designers or creating my own, prototyping in 3D, creation of game logic, and testing.

Level Script

Mission flow, AI commands, and events.

Locations

Operation Terhen

Inspired by the Karelia region, the player is tasked with sabotaging a radar installation and a nearby rocket base.

Operation Purple Nemi

Inspired by Operation Island Hopper from Commanche 4, the player must rescue and safeguard a friendly ship.

Operation Aydati

Another mission inspired by Comanche 4, where the player must provide support for the invasion task group.

Operation Amihan

The player must defend the previously captured harbor and the surrounding area.

Operation Yamanu

Inspired by a mission in Comanche 4, the player finds themselves in the middle of a crisis and must rescue a US ambassador.

Update 7, the first update from Ashborne Games, was released on April 15, 2021. The game is built using Unreal Engine 4.