Mayako

as map creator

Mayako is my first map for Red Orchestra 2: Rising Storm. During its development, I learned UDK, the basics of level design, and essential techniques. I chose Red Orchestra 2 because I enjoyed the game, and UDK seemed like a great tool for beginners. None of this would have been possible without YouTube tutorials and the support of the active community—big thanks to everyone!

UDK Photoshop

Mayako includes all the features found in official maps, such as support for minor details like climbable edges for bots and detailed pathfinding. Learning Kismet was quite challenging, but it was essential for creating the game logic. Having access to the official maps in the SDK was a great help throughout the process.

“This map looks so good that it would be a shame if TWI didnt make it an offical rising storm map,” swei_la98, January 2016

Key Features

Temple

Conversion of the original Everon heightmap, applying filters, erosion and generation of masks.

Custom lighting

Conversion of the original Everon heightmap, applying filters, erosion and generation of masks.

Up-to-Standard

The map adheres to the rules and settings of the official maps and meets their standards.

Underground

Conversion of the original Everon heightmap, applying filters, erosion and generation of masks.

I took the time to polish all the necessary elements and released Mayako to the public on February 19, 2015. The initial reception was very positive, and the map quickly gained popularity within the community. Although it was released as a final version, I continued to listen to player feedback and issued three updates to improve gameplay and balance. The map earned a five-star rating on Steam Workshop from 353 players and has over 12,000 unique subscribers.