Anthill is a custom map for Red Orchestra 2: Rising Storm, a game powered by Unreal Engine 3. Set in 1942, player visits Burma jungle with deadly Japanese bunkers on every corner. Dense green fog, heavy rain and limited supplies make very unique atmosphere that was loved and hated by players. The sides are divided by a bridge in the middle of map. The map is symmetrical and is based on Anthill mission in Hidden & Dangerous 2. The map is ranked by four stars of five on Steam Workshop.
|2 April 2015||Steam Workshop||Windows PC||Level Designer||3 months 5 days|
Development background of Anthill is rather interesting. Back in 2013, I decided to develop two large maps, Yonabaru and Torokina. Yonabaru was smaller brother while Torokina was its bigger sister. Unfortunately, the map was too big for Unreal Engine 3 and very time consuming. I prioritized Yonabaru over Torokina and I have never come back. The bridge was one of the many objectives in Torokina map.
The area was cutted and standalone map called Anthill was born. The bridge and surroundings were inspired by Hidden & Dangerous 2 mission called Anthill. While the original map was supposed to be sunny, I decided to keep the feel of Burma from Hidden & Dangrous 2 and invested a lot of time into sound settings and the feel.
Unreal Development Kit was used for creation of this map. Screenshots and the rest of the material were created in UDK using the PosePlayer plugin.
Map overhead was created in Adobe Photoshop.