My name is Jarek though I am more commonly known as Defwen online. I am a level designer and gamer at heart. I’ve loved games since my childhood, and working in this industry, though sometimes challenging and stressful, is a dream come true for me.
I began my level design journey in 2013, creating custom maps for Red Orchestra 2: Rising Storm. As an active member of the modding community, my maps were well-received by players, and the recognition I gained helped me transform my passion into a professional career.
In February 2016, I joined Bohemia Interactive in Brno as a Junior Level Designer, where I worked on Malden, an island for the free-to-play game Argo, and later the Arma 3 DLC. Malden was successfully launched in the summer of 2017, after which I transitioned to work on Vigor.
I worked on several maps from initial design to release, including optimization for Xbox One and the creation of placeholder models in modeling software. Apart from level design, I also designed and overlooked the development of Bohemia’s own plugin for level analytics. In summer 2019, my attention was needed somewhere else – Enfusion, Bohemia’s new engine. I participated in designing features alongside the work on Arma Reforger. I also explored new world design pipelines and procedural terrain generation.
In September 2020 I decided it was time for a change. I followed my friends and long-time coworkers to a newly founded THQ Nordic studio.
Since December 2020, I am a Senior Level Designer at Ashborne Games in Brno, Czech Republic where I am working on an unannounced project.