My name is Jarek though I am more commonly known as Defwen online. I am a level designer and gamer at heart. I’ve loved games since my childhood, and working in this industry, though sometimes challenging and stressful, is a dream come true for me.
I kickstarted my level design journey in 2013, creating custom maps for Red Orchestra 2: Rising Storm. My maps received positive feedback from players, and the recognition I earned helped me turn my passion into a professional career.
In February 2016, I joined Bohemia Interactive in Brno as a Junior Level Designer. There, I led a small environment team working on Malden, an island created for the free-to-play game Argo and later featured in the Arma 3 DLC. Malden successfully launched in the summer of 2017, after which I transitioned to working on Vigor.
I worked on several maps from concept to release, including optimizing them for Xbox One and creating placeholder models using modeling software. Beyond level design, I also designed and oversaw Bohemia’s proprietary plugin for level analytics. In the summer of 2019, I shifted my focus to Enfusion, Bohemia’s new engine, where I contributed to feature design, supported the development of Arma Reforger, and explored new pipelines for world design and procedural terrain generation.
In September 2020, I made the decision to pursue new opportunities and joined a newly established THQ Nordic studio, following my friends and longtime colleagues. There, I worked as a Senior Level Designer on Last Train Home and its DLC.