Second version of RSTE-Yonabaru is available on Steam Workshop.
[NEW] Partial support of bots
[CHANGED] Objective B (Crossroad) reworked
[CHANGED] More meshes for Objective A (Frontline US base)
[CHANGED] More meshes for Objective C (Destroyed Village)
[CHANGED] Lighting (See details below)
[FIXED] Players couldn’t spawn on SLs
Current bugs/missing features:
– cover nodes, mantle (currently only in the most important places)
– non playable areas are flat empty
– possible issues with SpawnProtection volumes
Mostly positive feedback have been received so far for B1 version. However I was forced to change it as from gameplay perspective, the map wasn’t enjoyable.
B2 has fog and different lighting to limit long-range fighting as much as possible. I’ll return to B1 lighting in a future I promise. It’s a temporary change.
TWI Forums: http://forums.tripwireinteractive.com/showthread.php?t=103956
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=471044192
Project page: https://defwen.com/portfolio/rste-yonabaru/